Avoweds Art Director forklarer hvorfor spillet er så farverigt
Avoweds Art Director forklarer hvorfor spillet er så farverigt
Den første teaser for Avowed var ret mørk, nærmest FromSoftware-agtig, men senere hen, da vi langt om længe så gameplay fra spillet, så var det en del mere farverigt, og også lidt mere humoristisk anlagt.
Så hvordan kan det være? I et interview med Screen Rant forklarer Art Director Matt Hansen hvorfor de endte med at gå med en mere farverig æstetik.
Det er en lidt længere forklaring, men vi finder selve konceptet ret så fascinerende, så vi har indsat det hele herunder.
"For me, I am a big fan of fantasy games and fantasy genre. I'm also a big fan of vibrant worlds. What you often see, and it's a really useful effect, is a lot of fantasy games will go with a more muted palette, a grimmer look, because it's an instant draw to nostalgia. You immediately feel like you're being transported to an older world because we associate that color palette with history, even though in reality, history was just as vibrant as today minus all the LEDs and things like that.
I wanted to tap into that just because I think conflict is so much more interesting when it's in color, in full color. Also, just the world is a wonderful palette to draw inspiration from. The other half of that is the Living Lands itself, as it's referenced in our prior games, is this exotic and very dangerous place. When people think of exotic and dangerous, they think of things like poison dart frogs and all of these very vibrant forms of danger. We wanted to tap into that here as well, but also, within Avowed, there are areas where it is a little more muted. We can play into that duality and play into those contrasts.
Humans perceive contrast - that's how we perceive everything, the contrast between things. Having an area that's a gloomy swamp, and going from that to a vibrant red desert, to an ashy waste and flipping between all of those different areas, it makes the world feel very, very grand. The Living Lands is a single continent, but it feels like you're traveling across the entire planet between all of these different biomes, so we really wanted to tap into that."
Du kan selv se hvordan denne farverige, kontrastrige grafik kommer til udtryk herunder.