Overwatch-utvecklarna håller med spelarna: "Tanks känns inte bra just nu"
Overwatch-utvecklarna håller med spelarna: "Tanks känns inte bra just nu"
Sedan Overwatch 2 släpptes för snart två år sedan har tank-rollen kämpat med att finna sin plats på slagfältet. Från att ha decimerats från två per lag till bara en i uppföljaren, har det delvis varit svårt för Blizzard att hitta en jämn balans. På sistone har spelarbasen klagat extra högljutt på att rollen försvagats alldeles för mycket, och i en ny "Directors Take" adresserar Overwatch 2-utvecklarna problemet. Föga förvånande håller de med spelarna.
Blizzard:
[the] problem now is that most of them just don't feel as 'tanky' as they should. Many times, both Support heroes need to focus solely on the tank just to keep them alive. In this scenario both the Tank and Supports can feel like they have limited options in their gameplay, as they are essentially tied to each other.
Hur ska utvecklarna fånga upp och tackla problemet? Jo, de har uppfunnit ett begrepp som de kallar "tankiness"; ett mått på hur mycket en tank "känns" som en tank.
We've come up with a new metric since Season 9 that we simply call "tankiness." It's roughly the number of deaths a hero experiences compared to how many deaths they ought to experience. There are a lot of stats that go into determining what an expected death is, and I'm not able to go into that level of detail here. The point is that your experience and our data are aligned.
Och såhär säger de om att jobba mot ökad tankiness, rent praktiskt:
[what] we're currently discussing is whether the path forward from here should be centered around broad, systemic changes, or per hero changes. We're discussing limited versions of the former, for instance we're looking at reduced versions of the Damage role passive. However, we'd like to do more of the latter. Individual buffs or nerfs to heroes can have a dramatic impact on their effectiveness compared to a broad change that targets all heroes or a role. Additionally, it further reinforces the differences between heroes. For example, one of the reasons Reinhardt ought to feel tanky is through his shield.
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